Sunday 23 September 2012

Parametric Meshes

First mesh created onto second life. Wasn't kept as it needed to be more orthogonal rather than curvy
Second mesh created. Implies more onto the city like architecture 

Saturday 22 September 2012

Parametric Design: Going Through Analysis

Here are some rather deep philosophies that could be thought over and integrated into our design regarding the use of parametric forms, (distruptive components) credits goes for Viktor Frankl. The reflection of social current paradigm tells that we are largely determined by conditioning and conditions (or that we have no control over it) Stimulus and response: Viktor Frankl Psychologist/psychiatrist. Suffered experience of holocaust. Found freedom although the Nazis controlled his environment. Between the stimulus and his response, he decided to choose his response to be free. Found internal power to exercise his freedom, became an inspiration to others, including guards. "Between stimulus and response, lies our power and freedom to choose". In those choices lies our growth and happiness. The ability to create in our own mind our imagination beyond the presence of reality. Independent will, the ability to act based on our self-awareness Free of all other influences. Conscience: a deep awareness of right and wrong of the principles that govern our behavior and a sense of a degree of our thoughts and actions are in harmony with them= integrity

Wednesday 19 September 2012

Group 44

We reviewed the last workshop that consisted of the use of second life as a way to express the fundamental ideas of the hotels design. Although second life encountered a glitch problem during that time at which the students were investing their time on, group 44 successfully demonstrated a clear idea of what their journey was all about.

The basic ethic of both hotels addressed a particular interest towards the classism age of the 19th century. Those were referred to the structure of the building (one situated on the island side especially), in particular the visual aspect of the doric columns and how it was evenly spaced in a circular manner that formed a coliseum as a whole. Looking at its elevation, the columns supporting the structure of the building formed a curvilinear paradigm, ones that closer to its center from the middle, while spreading as they further themselves away from its center and thus creating different length of balconies at different heights.  Interesting use of space and therefore different size of atriums was also another important aspect of their design, which as a whole generated different journey experience in different parts of the building.

The second hotel comprised of two gigantic facades both using identical roman images. Blank pixelated squares could be seen on the façade that would infuse with the main image as we clicked on, in which helped creating a contrast of both private and public to its user within those occupying space that covered the surface area of the pixel. Despite the fact that the interior of the city hotel wasn’t entirely completed (due to the glitch problem), group 44 had the idea of using that space as a way to express both the effective impact of private and public within a building. Double height space was considered as part of their design, thus creating a sense of ambiguity within its occupying space that portrayed a deep feeling of ‘seeing while not being seen’.

As a whole, group 44 successfully demonstrated the ideals behind their design, where their architectural techniques clearly conveyed us what they were going after.

 

 

Thursday 13 September 2012

Recreation of Hook on 3Ds Max

There was a small problem for the previous hook we created, the actual object itself fell apart as the plaster material was too thin to handle the cutting precision of the 3D printing. So we had to change some of the thicknesses while keeping everything else the same dimension (apart from the height of the hook as it had to increase for it to fit in the pulley).

Monday 10 September 2012

Peer Review

The group we previously overviewed consisted of the making of two vehicles, each joining from a landing point to another (Auckland and Waiheke); ones function revolved around the use of non-renewable energy in order to travel from one side to the other, while the other relied on renewable energy. The first compulsory vehicle they used was a lantern that operated by the combustion of hydrogen produced from the flames created underneath of the lantern. Few modifications had to be made in order to improve the function ability of the vehicle, including the idea of adding and removing parts of the object, as well as distorting the shape of it. Materials such as seaweed and rice paper had to be involved for the process of modifying it. As we got to the part of testing the flying vehicle, the lantern unexpectedly caught fire and turned into ashes within seconds after the incident. That resulted from the distraction of the wind blowing the flames of the lantern too close from the actual paper material. The second vehicle consisted of a generated hydro powered water bottle attached from a horizontal rope (ones that connects to Auckland to its destination) from one point to another. The idea of this vehicle worked by the pressurized force applied within the bottle originated by an air pump, which was then released once the bottle was as its maximum pressure load capacity, creating a powerful forward force, dragging the vehicle in front in a very quick motion. Although this idea was well thought, one major default could be spotted, and that is the question on how does the vehicle keeps moving when no more forces is being applied to the vehicle during its trajectory.

From what we have learned from the group, lots of research experiments were made in which most of them ended up being drastic failures for the sake of finding a way on how to improve the flying ability of the lantern. Useful information such as learning about the weight of the materials in relation with the lantern had to be considered, in which they concluded that adding pieces of seaweed ended up increasing the downward force of the flying vehicle when being lifted in the air. At the end of the day, we left knowing that the amount of choices we had on improving the lantern was very limited due to the increase rate of risks having the paper material (of the lantern) being caught on fire. Learning the ‘hard way’ through try outs and failures seemed to be the best appeal the vehicle workshop had to provide in order for us to succeeding in making a decent flying object.